I had to convert this file when I moved versions. This was annoying and also I haven't used Maya for 10 months before that. Note: the texturing will be a separate post. Take a look at it opened first time in Maya 2015.
This is how it looked (see the picture above). I have screen shotted parts of the picture above and will show you how I'd normally model a car.
I firstly started with the from side door. This is because I will use a plane and keep on extracting in a the front view with the plain showing through, so I can see the images I am using to model the car. this way it is better and less annoying than box modelling where you make a box and extrude from it to make whatever your making. I do not find that helpful, even though I was taught to model using box modelling techniques by a teacher who didn't know how to model. I had to then teach my whole class how to model and he was learning a lot from what I taught myself in a month.
I then moved onto the front side panel. I only model one side of the car and near the end I will copy and flip it and then join both parts together and then see the final model. I found the wheel part the hardest as I had to move the vertices slightly so it won't mess up the side panel.
I then had to join the door the the panel. I firstly extrude a part of the panel and moved it close to the door. I joined them together and then make it all look like a cars front side by moving the edges till it was moved and curved enough to look like a cars parts.
I modelled the bonnet and then joined it to the side panel in a similar way to how I joined the side to the door and then i extruded the window from the bonnet and pushed it in a bit and joined the side to the door.
I then copied the front door and flipped it so the front was at the back and so on. I then extruded it out so I could cut out the back side panels. I then moved the vertices to make the wheel holes and then I filled that in.
I then made the front grill bumper and lights.
I then make the back.
I then made the side mirrors. I had difficulty joining the mirror to the body as you can see there are a few areas that do not look good.
I then combined both parts and joined them up.
I then modelled the wheel. I was tempted to make better rims. But I wanted to make an original VW golf 1975 and then make a from custom body kits and rims.
I then moved the wheels to the body and grouped it together.
As I modelled this in smooth mesh view (press 3 on the keyboard to see models in maya in that mode), I could see it with quality. I then went and smooth meshed it to polygons so when I use it in my animated film I am working on and I go and render the scene to JPG, I won't have the car in a funny looking way.
I am deciding to open a new youtube account where I show my work off. I will look in my computer to find this and will show it off in a youtube video which will be available as a link in this post in the coming months.
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