I firstly started with the head. I found the head very easy as i kept on adding more and more edges to shape the head. The head started of as a box like a lot of the other parts of the model. the eyes are just circle objects combined to the head and are not in the texture as that way it saves time.
I found the process of modelling sackboy very fun and easy. The real change was texturing the head as I am a modeller not a texture person.
Here we have the finished product.
This is the most favourite part of modelling and texturing sackboy. I had to redo sackboy's zip line's texture around 5-6 times. The zip is an object it self as that way if I was to port it to cryengine, unity, UDK or any other game engines, the zip would be able to open and the sackboy can use his insides as a inventory.
Finally, this project has been a fun first character modelling project as it make me model a character independently and I now have the confidence to model more realistic characters in the future.
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