Monday, 24 June 2013

Model of an athletic man

This is screenshots of a model of an athletic man. I have finished modelling the model. I now need to rig it and animate it too, so later when I know a bit about programming and I can programme a basic game. I will then be able to use this in a game and also for making a rough draft.



I started with the torso as I found modelling that bit easier than modelling any other part. I gave it the cartoony look inspired by Teenage Mutant Turtles cartoons I us to watch with my little brother when he was about four all the way till 8.


I found the back challenging because, after I had modelled the torso and chest, I had to deal with unbalanced or mirrored back. I finally, after hours got it to this point. As you can see around the upper back are, it looks very, very straight as if it has been drawn by a ruler and pencil. I left this back to the very end so I could correct it and then texture it.


The most fun I had modelling this model was probably the lower chest upper abs area as I modelled both as two different objects and then merged then together to form a nice smooth muscular, macho man look. like the above picture.


The top picture shows all of the edges and all. As it was my first Character model, I didn't use the extrude tool because late when I come to texture it. It'll be a nightmare texturing.




I will be uploading more screenshots of the modelling process when I have the time. At the moment I am thinking of rigging it.

Car Modelled based on Ford Crown Victoria (famous American Police Car)

This was my first vehicle model I made and I love it the most because I spent a lot of time on it. I really like perfection and that is why it's very good for a first try on modelling a car. the next vehicle model will be a car called Chevy Impala '64. This is because I really liked the video game, GTA San Andreas.


This is my finally, untextured model. As you can see, there are a lot of mistakes and straight edges. I left some detail out because, I felt that after I'd have textured it, I'd add details into the texture.



As you can see, I have changed the design by having that 'boyracer' look to it, for, one, the feel to it when you drive it in a game and two, for the cruising look. I'd say this is my favourite view of the model as the rear light to rear wheel view looks realistic.



I added a different exhaust so it could have a double tailpipe and give the loud turbo car noise feel to it. Just the type of car a Juiced 2 or Need For Speed fan would like. I'll upload the modelling process and texturing process some other time as I couldn't find them on my computer.

Wednesday, 8 May 2013

World War Two: Anderson Shelter

This is the final model. I spent 3-4 hours modelling it today as someone requested to see a military style 3D model, so I made an Anderson shelter.
This is the view from the back of the shelter.
This is the texture sample. I have used around 5-7 pictures to make this. the grass texture I found on the internet and the front and back sides, I took pictures of cushions and rust from cars.
This is a picture of a sandbag in a game engine. 

This is a picture of the completed model in the same game engine.
This is a picture of the model in the game engine again but taken from above.


As you saw, this model was made for a game engine called Unity 3D.

Wednesday, 13 February 2013

Modelling Sackboy

 I firstly started with the head. I found the head very easy as i kept on adding more and more edges to shape the head. The head started of as a box like a lot of the other parts of the model. the eyes are just circle objects combined to the head and are not in the texture as that way it saves time.
 I found the process of modelling sackboy very fun and easy. The real change was texturing the head as I am a modeller not a texture person.
 Here we have the finished product.
This is the most favourite part of modelling and texturing sackboy. I had to redo sackboy's zip line's texture around 5-6 times. The zip is an object it self as that way if I was to port it to cryengine, unity, UDK or any other game engines, the zip would be able to open and the sackboy can use his insides as a inventory.

Finally, this project has been a fun first character modelling project as it make me model a character independently and I now have the confidence to model more realistic characters in the future.